Players are divided into two teams. Line up facing
each other, about 25 to 50 feet apart.
Each side takes turns calling
"Red Rover, Red Rover, send (name) come over."
At that signal, the player called, runs from his line and tries to break through the line of opponents, who have joined hands. If he breaks through, he can take one opponent back with him to his team. If he does not break through, he must join the other team. The team to add the other players on its side first, or which has the most players at the end of a designated time period, wins.